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Meklen Armash - Details

Born

07 June 76

- 08 September 104

Died

STR

18 (4)

DEX

12 (1)

CON

16 (3)

INT

10 (0)

WIS

13 (1)

CHA

17 (3)

Acrobatics

1

Animal Handling

3

Arcana

0

Athletics

1

Deception

3

History

0

Insight

1

Intimidation

3

Investigation

0

Medicine

0

Nature

0

Perception

1

Performance

3

Persuasion

3

Religion

1

Sleight of Hand

1

Stealth

1

Survival

1

MAX HP

88

Speed

30 feet

Occupation

Resistance Leader

Archetype (i.e. Class)

Folk Hero

AC

15

Age

25

Species

Dragonborn

Gender

Male


Backstory

Born to a quiet farming family on the outskirts of Ironhold, Meklen Armash was a nobody, his future seemingly written in the dirt of his father's fields. That life was burned to ash when the dragons, ancient and terrible, erupted from Iron Mountain during the Awakening. The destruction of his home and the scattering of his family ignited a new, cold fire within him. From the embers of his old life, Meklen forged The Seastone Resistance, a desperate coalition of survivors united by loss and a thirst for vengeance.

Though he never sought command, his grim determination and tactical acumen made him the movement's reluctant leader. He orchestrated daring raids and defended settlements against impossible odds, his name becoming a gravelly whisper of hope among the common folk. He led the charge into the heart of Iron Mountain, confronting a powerful draconic entity posing as a god, a battle that cost him dearly in both soldiers and a piece of his own soul. The victory was hollow, a single chiming bell in a silent graveyard of failures.

The remaining dragons, recognizing the fading light in him as the source of the resistance's fire, began to hunt him personally. They tracked him to the newly-built Whisperwind Fortress, using his kidnapped family as bait. In the ensuing battle, Meklen fought with the fury of a dying star, but it was not enough. He perished, a final, bitter failure in his own eyes, though his sacrifice ensured his family's survival. His death, however, would have unforeseen consequences, creating a psychic link of vengeance that would eventually birth the spectral Dead Wyrm.


Description

A towering Dragonborn Paladin, standing 6 feet 5 inches, with a physique honed by relentless conflict. His scales are a deep cobalt blue, marred by scars, with streaks of tarnished silver along his jaw and the crest of his head. His eyes, once a fiery gold, now smolder like resentful embers in the deepening twilight. He wears a suit of heavy, rust-pitted plate armor, its intricate dragon motifs now seeming more like a mockery than a tribute. He carries himself with the immense weight of leadership, his posture a constant battle against the pull of despair. A legendary greatsword, its blade chipped and worn, is always within his reach.
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