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Ash Grym - Details

Born

15 February 1206

STR

8 (-1)

DEX

14 (2)

CON

9 (-1)

INT

18 (4)

WIS

15 (2)

CHA

7 (-2)

Acrobatics

2

Animal Handling

-2

Arcana

4

Athletics

2

Deception

-2

History

4

Insight

2

Intimidation

-2

Investigation

4

Medicine

4

Nature

4

Perception

2

Performance

-2

Persuasion

-2

Religion

2

Sleight of Hand

2

Stealth

2

Survival

2

MAX HP

32

Speed

30 ft

Occupation

Wandering Corpse-Tender and Arcanist

Archetype (i.e. Class)

Necromancer Wizard

AC

11

Age

43

Species

Elf

Gender

Male


Backstory

Ash Grym was born in a world trying to heal but festering with leftover corruption. His obsession with death is not born of malice, but of a tragic accident. At the young age of 20—a mere child in Elven terms—Ash attempted to use a magical artifact to cure a wasting sickness afflicting his parents. Instead of channeling vitality, the corrupted crystal channeled necromantic entropy, instantly withering them to dust before his eyes.

Branded a kinslayer and exiled from his conclave, Ash wandered the scarred landscapes of Coia. He sought out the very things others fled: the "unnatural creatures" and "interlopers" left coming through the gates, hoping to understand the mechanics of the soul and the reversal of entropy. He has become a scavenger of forbidden lore, digging through the ruins of Coia.

Though he is an outcast, he maintains a tether to his humanity through his younger sister, Inara. He believes his presence corrupts, so he watches her from afar, sending anonymous coins earned from his grisly trade as a spirit-medium and corpse-tender to keep her safe from the poverty that plagues the continent.

He is an anti-hero in the truest sense; he wields the foulest magic of the enemy to achieve a goal of pure love: the resurrection of his parents to undo his childhood sin.


Description

An emaciated Elven male with alabaster skin so pale it appears translucent, stretched tight over sharp, skeletal cheekbones. His hair is long, stringy, and jet black, hanging limply around a face dominated by eyes that are entirely void-black—sclera and iris alike—swimming with unnatural shadows. Intricate tattoos of various necromantic glyphs wind up both arms and up his neck appearing more like dark bruises than ink. He is draped in tattered robes of moth-eaten grey leather, stained with grave soil and alchemical reagents, cinched with a belt of braided hemp rope. He carries a gnarled staff capped with the silver head of a snake.
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